#include "stdafx.h"
#include "TransitionStateRenderSystem.h"

TransitionStateRenderSystem::TransitionStateRenderSystem()
{
}

TransitionStateRenderSystem::~TransitionStateRenderSystem()
{
}

bool TransitionStateRenderSystem::Init(ZeEngine::GameEngine& gameEngine)
{
    return true;
}

void TransitionStateRenderSystem::Render(SDL_Renderer& renderer, GameEngine& gameEngine, float interpolation)
{

}

void TransitionStateRenderSystem::Destroy(ZeEngine::GameEngine& gameEngine)
{

}